IFPA AUSTRALIAN CHAMPIONSHIP SERIES

February 11-12, 2017
Thornbury Bowls Club
27 Ballantyne St
Thornbury VIC 3071

10:30am start. $60 entry. Trophies for the top 3. Cash prizes for top 8.

Tournament Rules

The IFPA Australian Championship Series is an annual pinball competition where the qualification is done over a whole calendar year. Results of all IFPA-endorsed tournaments held in Australia count towards qualification. The top 32 players at the end of the calendar year are invited to compete in the IFPA Australian Championship Series Final, held the following February. The winner is crowned IFPA Australian Pinball Champion.

If any of the top 32 players are unable to participate, vacant places will be made available for the next best players who qualified in places 33+.

The IFPA-ACS Final consists of a group stage and a knockout stage.

For the group stage, the field of 32 players is split into two pools of 16 players each. Qualifiers 1,4,5,8,9,12,13,16,17,20,21,24,25,28,29,32 are placed in Pool A, and qualifiers 2,3,6,7,10,11,14,15,18,19,22,23,26,27,30,31 in Pool B.

The group stage consists of 5 rounds of 4-player group match play. Each player is grouped with the other 15 players in their pool once each across the 5 rounds. Groups play 3 games in each round: one old, one mid, one new. 7-5-3-1 scoring. The top 7 players from each pool advance to the knockout stage. The winner of each pool receives a bye in the first round of the knockout stage. Players tied for 1st or 7th place in their pool will play a one-game tiebreak match on a randomly selected machine.

The knockout stage consists of head-to-head, single elimination best-of-3 matches until the final, which will be best-of-5. Players will be seeded according to group stage standings, then ACS qualifying rank. The higher seed in each match will have choice of machine or order for game 1 or 2 (at their discretion), as well as game 3. In the final, the higher seed will have choice or machine or order for any two of games 1 to 4 (at their discretion), as well as game 5.

30 seconds of practice time will be available to each player before each game.

Rulings will be made in accordance with the unified IFPA/PAPA tournament ruleset.

SIDE EVENTS

FLIP FRENZY
Thursday 9 February

7pm start. $20 entry. Trophies for the top 3. Cash prizes for top 6.

First, each machine is randomly assigned two players. The remaining players are placed in one central queue.
When a game is completed:
- The loser stays on the same machine, unless he has lost twice consecutively, in which case the winner stays on.
- The player leaving the machine moves to the back of the queue.
- The player staying on the machine plays in the same position (P1/P2) as he played in the previous game.
- The player at the front of the queue moves up to play the player staying on.
At the end of 3.5 hours, no more games may start. The winner is the player with the most games won. Ties are broken by fewest losses.

STRIKES TOURNAMENT
Friday 10 February

6:30pm start. $15 entry. Trophies for the top 3. Cash prizes for top 6.
2-strike knockout tournament in 4-player groups. 3rd and 4th place get a strike. Last (wo)man standing wins!

MACHINE LIST

STERN Ghostbusters LE
STERN The Walking Dead Pro
STERN Metallica Premium
STERN AC/DC Pro
STERN Avatar
CAPCOM Pinball Magic
WILLIAMS Dirty Harry
WILLIAMS Jack*Bot
WILLIAMS Hurricane
BALLY Gilligan's Island
SEGA Frankenstein
ZACCARIA Robot
GOTTLIEB Charlie's Angels
GOTTLIEB Joker Poker
STERN Pinball
BALLY Xenon
BALLY Paragon
WILLIAMS Triple Strike (EM)
ZACCARIA Ski Jump (EM)